Healing through Water
-Water is considered paramount to the followers of Sidd. They liken water’s fluidity to Sidd’s pervasive influence on the world. When the followers of Sidd pass away, they are given their own small boat (a form of casket), and taken out to sea, where it is believed that they make their way to The Absolute. It is very common for elderly followers to move to Hope if they do not already live there, so that their passing is within a short distance of the sea. In fact, the train going from Hartstead to Hope usually contains at least 4 or 5 of these elderly believers. In addition, the train will likely have a few caskets containing followers of Sidd who passed before their time outside of Hope. This has led to that specific train being nicknamed “Sidd’s Hearse”.
-The consumption of water is very important to Siddites as well. They believe that good water helps to clear the mind and soul. In extreme cases, some aesthetics of the faith refuse to drink any other form of drink. A common ritual among Siddite ceremonies is for every attendant to step forward and cup their hands into a water-filled bowl, drinking what they take.
-Though they acknowledge the practicality of healing through normal means, Siddites will also treat wounds or other illnesses with water. In some cases, devout Siddites are able to train their bodies to exist by eating only once a week and sustaining themselves solely through water.
Enlightenment through Discipline
-Siddites consider the leading of a disciplined, routine life very important to their ability to examine Sidd’s influence on their realm. Through repetition, they clear the mind and begin to become aware of their surroundings on a much deeper level. When Siddite theologians seek to write, they preface the act with at least two days of routine work. This is why gardens and other craftwork are prominent in Siddite missions.
Existence through Peace
-Unlike the Lucidites, Siddites do not have any goals regarding the physical world. As such, they typically have no reason for conflict. Though there is no end-reward for peacefulness, aggression is seen as unnecessary in any format. So, most Siddites do not even consider it as an option. Adherence to this law is the most varied among members of the religion. Depending on one’s location, his views on the matter could range from complete non-aggression (nearly all who live in Hope), to an allowance for self-defense (members who live in rougher areas, and even some preachers who live in frontier missions).
Reincarnation through the Sea
-When followers of Sidd pass away, their bodies are put into specially-made coffins and taken out to sea. From there, they are believed to make their way to The Absolute. When Sidd visited his prophet, he explained to him that it was he who brought the humans to Sandstone because of the location that Hope now rests on. It is seen as a gateway between the two realms without which reincarnation is impossible.
-It is possible for anyone to take part in the ritual which sends them on their way to The Absolute. However, it is only through enlightenment found through a life devoted to Sidd that will guide one to the city itself. This is why it is necessary for one to devote his life to following Sidd before death.
-The information received from these moments of enlightenment are impossible to impart to others through any physical means. Pastors can provide loose steps to their attainment, but the process is difficult. This is what a majority of Siddite writings and sermons are based on.
-Various sites throughout Sandstone are deemed to be points at which Sidd’s influence on the world is at it’s most attainable. It is at these sites that many are able to experience various states of enlightenment. While it is not at all necessary to visit all these sites, most Siddites attempt to visit at least one in their lifetime.
-Siddites are led by a single man, the prophet Alexander Granding. Beyond that, they have a loose hierarchy.
-Chaplain of the Sea – Alexander Granding
-Chaplain of the Civilized East – Amanda Douglas
-Chaplain of the Civilized West – John Higson
-Chaplain of the Frontier – Wallace Coulter
-Chaplain of Industry – Eugene Silverhand (dwarven convert)
-Chaplain of Discourse – Isaac Singer
-Below these lie two ranks, which are equal in authority
-Preachers, who serve in the churches themselves. Their responsibilities lie in sermons and rituals.
-Absolutionists, those who serve in frontier missions. Their responsibilities lie in discourse on reaching enlightenment.
-The Tower of Crystals, in Northeast Hartstead. This tower lies just north of Locket Lake, and is named so due to the reflection of the sunlight on the crystalline water. The tower has three stories: a foyer, a boarding area, and an observation room. The boarding area is usually quite full with pilgrims from the west. The observation tower has a perfect view of the lake, the bridge, and the district surrounding it. It is most crowded around sunset.
-The Gallery, in Western Hartstead. This site occupies the attic of the larger of the two Hartstead churches. Covered by a beautiful skylight, this is where a great deal of artwork related to Sidd goes. Though most of the works were created by Siddites, two stand out through their creation by famous secular Oxlayne artist, Alfred Plunkett. While this room takes up half of the attic, the other half comprises the second Siddite boarding room. The artwork itself focuses on a variety of topics, from images of The Absolute to the dreams of Granding to the construction of Hope to portraits of Sidd himself.
-The Flowing Garden, in Northern Sandstone, below the mountain range just south of Kevor territory. This is the central aspect of the mission that houses the Chaplain of Discourse, Isaac Singer. Built on a small hill that lies in the shadow of the Kevorian mountains, the gardens disperse from a central location at the center of the hill, and flow in gorgeous patterns down to the bottom basins, which are used for various rituals. Surrounding the rivulets are plants from all over the continent. The mission itself is considered a landmark for travelers, as it is easily seen from all angles when traveling the flat expanse south of the Kevorian mountains.
-The Landlocked Island, in Southern Oxlayne. A group of statues depicting the first contact between a Curator and the citizens of Voltheim, whom he later led to the shores of Sandstone. It lies in the center of a large manmade lake, and peers out beyond the large trees that dot the island. Siddites can be ferried to the site, where a small compound lies just under the statues to house its visitors.
-The Prophesied Shore, in Western Sandstone, along the edge of coast where the first human settlers disembarked. Due to its distance from civilization, this site is the least visited. It is manned by only 7 Absolutionists, who reside in a small compound on a cliff overlooking the site itself. Every day, they travel down a half-mile set of stairs to the shore to maintain its beauty.
-The House of the Prophet, in Eastern Sandstone, near the border to The Haze. Though it no longer exists, this was once set in a frontier town that Alexander Granding and his family moved to when he was a baby. The town was burned to the ground by Hazeans in the first session, a few months before the game began.
-The Mountain of Enlightenment (Witchlight Mountain), in Eastern Sandstone. Along with the House of the Prophet, this site cannot be visited by any pilgrims, as the mountain has been overrun with Dustwitches. It is here that Sidd revealed himself to Granding and bestowed him with the title of Prophet.
-The Spire of Hope, in Southeastern Cortina. This is an ancient Elven watchtower that towers above the city of Cortina. It is where Sidd directed Granding to go to find the location where he would found Hope. Now, you can see Hope itself faintly in the distance. At night, a large fire is lit in a tower in Hope so that nighttime viewers can see it in the distance.